Virtual games as a therapeutic intervention for children and adolescents with autism spectrum disorder

an integrative review

Authors

DOI:

https://doi.org/10.37497/colloquium.v4i1.66

Keywords:

Autism Spectrum Disorder, Virtual Games, Evidence-Based Practice, Literature Review

Abstract

Introduction: Autism Spectrum Disorder (ASD) involves neurodevelopmental alterations with limitations in conventional pharmacological treatments. Virtual games emerge as a promising complementary therapy. Objectives: To analyze the therapeutic effects and evidence of virtual games as an intervention for individuals with ASD. Methods: An integrative review was conducted using PubMed, Cochrane Library, and SciELO databases. Studies addressing the use of virtual games as an intervention for individuals with ASD were included. Initially, studies were identified and screened in the databases, followed by full-text evaluation for eligibility. A qualitative synthesis was chosen, providing a comprehensive overview of the main findings from the included studies. Results: Out of 1,941 studies, only five were included. The studies highlighted benefits such as increased attention, social interaction, and engagement, using tools like Minecraft® and avatars for emotional teaching. Personalized adaptive technologies, combined with in-person approaches, can maximize gains in controlled and stimulating contexts. These tools demonstrate the ability to overcome typical ASD barriers, offering innovative strategies to develop essential skills, expanding learning opportunities and social interaction. Despite promising results, evidence remains limited due to small sample sizes and insufficient reporting of ASD severity levels in the studies. Conclusion: Virtual games represent a promising therapeutic intervention for children and adolescents with ASD, as they can enhance cognitive, motor, attention, and interaction parameters. However, studies with larger and more homogeneous samples are needed.

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Author Biographies

Thais Miriã da Silva Santos, Universidade São Judas Tadeu

Vinculada à Universidade São Judas Tadeu. São Paulo, Brasil.

Leonardo Ribeiro Miedes, Universidade São Judas Tadeu

Vinculado à Universidade São Judas Tadeu. São Paulo, Brasil.

José Ricardo Auricchio, Universidade São Judas Tadeu

Vinculado à Universidade São Judas Tadeu. São Paulo, Brasil.

Érico Chagas Caperuto, Universidade São Judas Tadeu

Vinculado à Universidade São Judas Tadeu. São Paulo, Brasil.

Iris Callado Sanches, Universidade São Judas Tadeu

Vinculada à Universidade São Judas Tadeu. São Paulo, Brasil.

Kátia Bilhar Scapini, Universidade São Judas Tadeu

Vinculada à Universidade São Judas Tadeu. São Paulo, Brasil.

Nathalia Bernardes, Universidade São Judas Tadeu

Vinculada à Universidade São Judas Tadeu. São Paulo, Brasil.

References

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Published

2025-11-10

How to Cite

SANTOS, Thais Miriã da Silva; MIEDES, Leonardo Ribeiro; AURICCHIO, José Ricardo; CAPERUTO, Érico Chagas; SANCHES, Iris Callado; SCAPINI, Kátia Bilhar; BERNARDES, Nathalia. Virtual games as a therapeutic intervention for children and adolescents with autism spectrum disorder: an integrative review. Colloquium: health and education, Mooca (SP), v. 4, n. 1, p. 1–13, 2025. DOI: 10.37497/colloquium.v4i1.66. Disponível em: https://educacaoecienciasdasaude.emnuvens.com.br/recs/article/view/66. Acesso em: 16 nov. 2025.

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